Placed, not pasted
Window, volume and full-space interfaces in SwiftUI and RealityKit, set into the user’s physical surroundings rather than floating over them.
Build · Apple Vision Pro Development
Spatial computing puts the interface in physical space, where a clumsy design is not ugly, it is disorienting.
Overview
Vision Pro moves the interface off the screen and into the room, driven by eye, hand and voice. We build visionOS applications across the range (windowed tools, volumes and fully immersive spaces) with the platform discipline these projects need. For enterprises looking at training, simulation, review and data made physical, we treat the medium as serious work, not a demo.
What it includes
Window, volume and full-space interfaces in SwiftUI and RealityKit, set into the user’s physical surroundings rather than floating over them.
Gesture and eye tracking through visionOS for input without hardware in hand, natural and within reach.
Reality Composer Pro assets, USDZ models and custom RealityKit entities, optimised so the scene renders in real time.
SharePlay lets remote teams meet in one virtual environment and work the same objects together.
Managed deployment and enterprise APIs put Vision Pro into training, simulation and the workplace under IT control.
How we work
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We reply within one working day, from an engineer, not a pipeline.
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