Build · Apple Vision Pro Development

Software placed in the room.

Spatial computing puts the interface in physical space, where a clumsy design is not ugly, it is disorienting.


Overview

Vision Pro moves the interface off the screen and into the room, driven by eye, hand and voice. We build visionOS applications across the range (windowed tools, volumes and fully immersive spaces) with the platform discipline these projects need. For enterprises looking at training, simulation, review and data made physical, we treat the medium as serious work, not a demo.

What it includes

The work, named plainly.

01

Placed, not pasted

Window, volume and full-space interfaces in SwiftUI and RealityKit, set into the user’s physical surroundings rather than floating over them.

02

No controller

Gesture and eye tracking through visionOS for input without hardware in hand, natural and within reach.

03

Real 3D content

Reality Composer Pro assets, USDZ models and custom RealityKit entities, optimised so the scene renders in real time.

04

Shared space

SharePlay lets remote teams meet in one virtual environment and work the same objects together.

05

Deployed under control

Managed deployment and enterprise APIs put Vision Pro into training, simulation and the workplace under IT control.

How we work

Engineered once. Maintained indefinitely.

  1. 01 Settle the use case and the right level: window, volume or full immersive space.
  2. 02 Prototype spatial layouts and interaction in SwiftUI previews and the visionOS simulator.
  3. 03 Build 3D assets in Reality Composer Pro, tuning geometry and textures for real-time rendering.
  4. 04 Implement hand, gaze and voice input with accessibility fallbacks throughout.
  5. 05 Test on physical Vision Pro hardware across lighting and room configurations.
  6. 06 Prepare submission with spatial metadata, privacy manifests and entitlements.

Speak with us

Tell us what you want to put in the room.

We reply within one working day, from an engineer, not a pipeline.

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